I only grinded a few medic achievements that I figured were impossible!! (ie. Big Pharma).
I'm almost half done doing the pyro achievements right now. The million points of damage will take a while (too bad it wasn't retroactive) and I will have trouble getting 6 axe kills, but overall I think the achievements are better and more easily achievable than the medic's.
I can't wait for the engineer stuff to come out, and don't look forward to the sniper's :(
I'm also on the fence about the format change of the podcast. I don't play any of the other games you guys talk about, but you're so fun to listen to that you can talk about hangnails and I would still love it (thanks for keeping me sane at work).
Possible topic of discussion for the next episode: If the intelligence is so important that people are defending it with their lives, then why is it kept unsecured on a pedestal out in the open like that? Shouldn't it be under lock and key (like in one of those lockers in the spawn room that the opposing team can't reach)?
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Date: 2008-06-20 08:09 pm (UTC)I'm almost half done doing the pyro achievements right now. The million points of damage will take a while (too bad it wasn't retroactive) and I will have trouble getting 6 axe kills, but overall I think the achievements are better and more easily achievable than the medic's.
I can't wait for the engineer stuff to come out, and don't look forward to the sniper's :(
I'm also on the fence about the format change of the podcast. I don't play any of the other games you guys talk about, but you're so fun to listen to that you can talk about hangnails and I would still love it (thanks for keeping me sane at work).
Possible topic of discussion for the next episode: If the intelligence is so important that people are defending it with their lives, then why is it kept unsecured on a pedestal out in the open like that? Shouldn't it be under lock and key (like in one of those lockers in the spawn room that the opposing team can't reach)?